Spellcaster Studios

Make it happen…

Raycasting

Today I worked on some bug fixing and optimization, namely on the voxel raycasting… I already suspected that my raycasting function was a bit iffy and missed some intersections, but today I got to confirm that and to fix it, while optimizing it a lot…

screen449

So yesterday, while in debug mode, the game would drop to 20-30 FPS while raycasting two or three shots, today it doesn’t even change the frame rate…

I’m counting this one as an optimization, so next step is to fix a bug so I can move to another polish item!

Now listening to “Valley of the Damned” by “Dragonforce”

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