Spellcaster Studios

Make it happen…

New rivers

Started work on the new river system…

The current rivers are just a line lowering the terrain and replacing the voxel material:

screen453

It has a lot of bugs (floating rivers, but that could be sorted), but it’s impossible to animate (especially because it doesn’t have an actual direction) and it doesn’t actually look like a river (too regular).

screen452

So now I’m working on a new system for this.

My idea is to work a bit more like nature: find a high spot and make water flow down… When the water can’t flow down more, create a lake, and start making new rivers from there… That will probably create more natural looking planets (hopefully). The problem is making the lake not take over the whole map (which would be possible in some circumstances).

Today I started with the code for this, hopefully tomorrow I’ll be able to start the first tests…

Now listening to “The Metal Opera” by “Avantasia”

Link of the Day: For me, the best graphical adventures in the last few years were the ones from Wadjet Eye Games, excellent retro style and great writing… The new one is shaping up to be another amazing one:

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