Spellcaster Studios

Make it happen…

I have such meager skills for art…

Today I mostly worked on the skybox, trying to get a good result, that works nicely with the ground planet (for the reflection) and for the skybox…

This is the best I could do, glueing together several textures, etc:

screen532

It’s not bad, but too sparse, because I have to guarantee a fade out so we don’t see texture at the horizon (because there’s some buildings from one of the textures I used to build this one)…

Think I’ll have to bug the artist to build me the skybox, but at least the tech part is done on the Direct3D front… Now I need to make these shaders work on OpenGL, along with (shiver) cubemap support… Surprised smile

Now listening to “Mass Effect OST”

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