Spellcaster Studios

Make it happen…

Mac port, Part 1

So today I started the Mac port… Half of it was lost updating the company’s Mac (I haven’t used it in ages), another 25% loading up my repository (almost 2Gb of data off-site), and then the rest in trying to figure out how the Mac actually works…

At first look it seems like a Linux system, but there are a series of subtle distinctions that makes a newbie lose some time…

So, this is my current setup at my DayJob™, where I’m working on the Mac port, since I don’t have a Mac at home:

screen654

Thankfully, Synergy helps me manage the number of keyboard/mouses (I really hate the Mac mouse and keyboard)! Smile

So now I got the engine library compiling, but that’s probably the easy part… Now, step 2 is getting the main game code to compile, and then the hardest part: linking!

Now listening to “Descent” by “Dawn of Tears”

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