Spellcaster Studios

Make it happen…

And done!

Editor is now complete… I’ll probably add some more tools to it as I go along using it, but for now it’s complete enough for my purposes.

Even mirroring and constraints are supported, besides solving the bugs with the bounding boxes (basically I was adding the position twice to the bounding box when shifting it from the aggregate).screen114

The bounding boxes vertical axis is huge in most cases because it was set manually in the assets file to stop the player from “landing” on top of the arch, for example.

All in all, I’m pretty happy with this…

Next step: more playthrough!

Now listening to: “Cold Confort” by “Painted Black”

Link of the Day: Neat WebGL tool for BRDF visualization: http://patapom.com/topics/WebGL/BRDF/

Comment