Spellcaster Studios

Make it happen…

Some more editor work…

Today I added some more functionality on the editor… Some tools are just workflow tools (for example, a “voxel picker”, which allow me to just click on a voxel and the system will set that as a brush, which is much better than cycling through all the materials… it also takes the color from the voxel, which is useful for exact matching.

Also added brush rotation, the ability to mirror an area through script, and the concept of “action nodes”, which allow me to place points in the scene so that in the game I can instruct the system to go there (instead of relying on fixed, hard-coded positions)…

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Now listening to “New Era” by “Revolution Renaissance”

Link of the Day: Now this is how you do a nice trailer for an horror game: http://www.polygon.com/e3-2014/2014/6/20/5828760/the-evil-within-trailer-e3-2014

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