Spellcaster Studios

Make it happen…

The cave temple

Just working on the cave temple at the moment… Had to add some scripts to get some effects I wanted, and added fake lighting to the editor…

screen130

The area will be all dark, but the crystals and the players flashlight…

It will also have a new gameplay element (falling rocks), and I still need to think of something interesting to place in the temple itself.

Then I have to add all the code that will allow me to specify that stuff in the editor without having to make a UI for it, and then import that in the game itself (like I do for the XML maps)

Now listening to “Keep Hope Alive” by “The Crystal Method”

Link of the Day: Nice article on naming system for resource systems. My main engine (Spellbook) uses a GUID/name-based system, but there are some interesting points being raised for the path-based approach: http://www.altdev.co/2014/06/18/what-is-in-a-name/

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