Spellcaster Studios

Make it happen…

Tag Archives: d3d11

Doing some multitasking…

So working on two things at the same time: getting a Linux Mint install to work properly, and finding a good way to debug/profile compute shaders… Decided to try Linux Mint because I ran into a problem with some updates on Ubuntu 14.04… It’s not the first time this happens. I install something on Ubuntu […]

More Compute Shaders

After getting compute shaders working properly yesterday, decided to check some profiling… After some moving code around, got some rudimentary profiling working. In terms of CPU flow, running the compute shader to sum 33 million elements took about 0.2 ms (against 37ms of CPU time)… This looks great, in theory… But the reality is way […]