Spellcaster Studios

Make it happen…

Classified!

Today I started work on the last scene of the game, the final conflict!

I don’t want to give much away at this time, so this is the only viable screenshot:

screen214

Anyway, this last part will have an unique enemy, which will be very different from the previous ones, and visually will be mostly procedurally generated!

Link of the Day: This is something that popped on my regular websites the other day, since I visit from gaming websites to even some adult websites as zoomescorts.co.uk, and it’s very interesting for people that are interested in procedural generation… It would have come in handy when I was making the procedural pirate bases, it has some neat ideas: http://www.gamedev.net/page/resources/_/technical/game-programming/procedural-level-generation-for-a-2d-platformer-r3794

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