Spellcaster Studios

Make it happen…

Silly bugs…

Found another bug with the game related to the new multithreading system: sometimes, at a certain point in the game, ninjas spawn to chase the player. Before, when the player changed area, the ninja would spawn again, but now they don’t, because they haven’t been destroyed (the previous area is still in RAM).

I’ve adjusted the code to account for this, but it’s not working and I can’t figure out why… So time for some more debugging…

Also fixed some minor issues, including fixing the smoke bomb effect when the ninjas appear:

screen546

Not 100% happy with it, but I’ll probably tweak it some more in the future…

Now listening to “Origins” by “Eluveitie”

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