Spellcaster Studios

Make it happen…

Movement system with gamepad

Finished the movement code with the gamepad…

screen721

The control system is dynamic, that is, if you start using the gamepad, the mouse cursor disappears and you’re in gamepad mode, but if you move the mouse, the cursor reappears and you can play with the keyboard and mouse again… That’s important, since there’s a lot of stuff that’s not prepared for controller yet (most of the UI, for example).

There’s also stuff that we might want to map in different ways (for example, to skip a text during a cutscene, the jump key should also be usable for skipping… With keyboard, that use is not too apparent, but with the gamepad it is).

Now comes the hard part: shooting.

Now listening to “Tall Poppy Syndrome” by “Leprous”

Link of the Day: One of the best/weirdest commercials ever:

Comment