Spellcaster Studios

Make it happen…

Crystals

Just added crystals as props on the cave areas… and for good measure, decided to add a lighting effect to them, to spice up the area a bit, especially because the cave levels are all dark (the only source of light is the player’s flashlight).

It turned out better than I expected:

screen101

I just added to the voxel system an optional emissive color per-voxel… It’s not perfect, since the emissive light in this case is modulated, instead of added, but I think it’s good enough for the purpose.

Also fixed some bugs on the chasm bridges (a bit of sleep does wonder for remembering some details)…

This is the 3rd daily update in a row, and I feel this is very good for my productivity, specially since I started reading the 7 productivity hacks from famous entrepreneurs… let’s see for how long I can keep this up…

Now listening to: “The Theory of Everything” by “Ayreon”

Link of the Day: This might be very interesting in the future: GOG is Launching Their Own Version of Steam

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