Spellcaster Studios

Make it happen…

Tag Archives: gui

GUI work…

One of the main problems in my games is the GUI (Graphic User Interface)… I never really found a good way to build controls and iterate different GUIs, which led me to hating GUI work and usually doing a terrible job at it! On Grey, the GUI is very important, and as such I don’t […]

Formatted text…

I’m on vacation, but since I don’t have much access to technology (since I’m visiting neglected friends, etc), I haven’t had much time to work on Grey. Anyway, my latest development was that I built a “formatted text” control… The idea was to use some XML-based language (similar to HTML) and use it to describe […]

RPG system – Part II

This weekend I’ve worked more on the RPG system of Grey. The health and resource system I managed to complete last week. In my RPG system, you can think of “resource” as fuel for abilities. Mages have “mana” as a resource, life-shapers “resolve”, warriors have “bravado”, and so forth. Currently, I’ve only worked on the […]