Spellcaster Studios

Make it happen…

Tag Archives: lua

Running scripts on the editor…

Not much time today, due to being out late yesterday watching a great concert by Painted Black! Anyway, finished the scripting part on the editor (which will be a big help, best of two worlds: the creativity of WYSIWYG tools, and the precision/work-saving power of programming!), and found a series of small bugs on the […]

More Lua

Well, if you’ve been following this blog, you already know that I use Lua to script everything in the game… it’s a great language, but sometimes it has its quirks… I spend the last couple of days trying to solve an issue that arose when I lifeshaped exactly 10 imps to life… the 10th one […]