Spellcaster Studios

Make it happen…

Orbiting planets

Just added the concept of orbiting moons/planets/bases to the game.

For the side-missions and the storyline, sometimes I want a base to appear somewhere, so the player has somewhere different to go, so I had to add custom planets that can be added/removed during play (instead of up-front)… Since I had some stuff hardcoded, it was hard making this work…

Because I’m a nice guy, jumping from orbit to the planet and vice-versa doesn’t consume fuel… Smile

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In this case, this is a custom map (made in the voxel editor). I can also build entire planets from scratch (which might be interesting to generate the side missions without influencing the main game generation), or moons (to make the description of the random missions more interesting).

Now listening to “Festival” by “Jon Oliva’s Pain”

Link of the Day: This is good advertising… I had a good laugh at this:

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